Effects of Video Game Playing on Measures of Spatial Performance: Gender Effects in Late Adolescence

This 26-page paper, from Lynn Okagaki and Peter A. Frensch, discusses a study on video games and spatial awareness. In this study "Older adolescents played the video game Tetris for a total of 6 hr each in two separate experiments." The results of the study "indicated that playing Tetris improves mental rotation time and spatial visualization time." The paper also discusses the differences between females and males in spatial performance. The document may be downloaded in PDF file format.
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1994
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Reprinted from Okagaki, Lynn; Peter A. Frensch, "Effects of video game playing on measures of spatial performance: Gender effects in late adolescence," Journal of Applied Developmental Psychology, Volume 15, Issue 1, Pages 33-58, Copyright (1994) with permission from Elsevier.
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