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General Advanced Technological Education -- Learning research

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This webpage, provided by Internet Scout Research Group, is part of the Working Partners Toolkit. This toolkit, which includes Partnership Models, Case Studies, and Resources and Data; was designed to help educators strengthen their relationship with industry. Eight partnership models used by the...
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Jointly funded by the National Institutes of Health (NIH) and the National Science Foundation (NSF), this Workshop of Assessment of 21st Century Skills was held in 2011 and was designed to address the following questions: • How can 21st century skills be assessed? • What assessments of these skills...
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Jointly funded by the National Institutes of Health (NIH) and the National Science Foundation (NSF), this Workshop of Assessment of 21st Century Skills was held in January of 2011 and was designed to address the following questions: How can 21st century skills be assessed? What assessments of these...
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In this 6-page document, Chris Hancock and Scot Osterweil explain a computer game, the Logical Journey of the Zoombinis. The intent of this computer game is to make math fun for girls and young women, while introducing concepts such as logical relationships, graphing and algebra. This paper may be...
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This presentation, by Stephen Fiore of the University of Central Florida, was given during the second Workshop of Assessment of 21st Century Skills was held in May, 2011. In it, Fiore discusses different definitions of interpersonal skills, and they are assessed, what is missing from the current...
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This presentation, by Steven Wise of the Northwest Evaluation Association, was given during the second Workshop of Assessment of 21st Century Skills was held in May, 2011. In it, Wise covers practical assessment issues, individual score validity, item/task complexity, and key policy-informing...
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